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Westwood College: Tightening Up the Graphics on Level 3 since 1953

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Sep. 13th, 2007 | 02:04 am

Originally published at HijiNKS ENSUE. You can comment here or there.

1953? That’s impressive. I didn’t know you could tighten up the graphics on punch cards. Why beat this horse corpse when the internet has delivered such a resplendent flogging already? Joystiq just posted an article from Game Career Guide that prompted me to remember how shitty those commercials were.

An anlysis encompassing both the Gen1 (or O.G) Westwood commerical and the Gen2 (with the spinning robot model on the projector).

  • Even if you were developing a game for the PSOne, your don’t program it with the controller. I can’t explain how many different ways that this is just wrong
  • Your boss isn’t a moderately hot chick who needs you to finish programming this game because she needs you to program another one. Again, too many levels of wrong to elaborate on. You don’… you can’t….ugh. It’s pointless.
  • You don’t view the game you are “coding” on a wall sized projector screen.
  • You dont “add the sound effect we used in the last level” with an 8 channel instrument mixing board with some XLR cables plugged into it. They might as well have been “injecting” the sound effects with a turkey baster.
  • And lastly, sing it with me, “There’s no such thing as tightening up the graphics on level 3!” Thats like saying “we just need to reverse entropy, then we’ll be done.”

I don’t mean to rag on the students of Westwood. On the contrary, I feel for them. It seems like they are spending 10’s of thousands of dollars to get set up for disappointment. Real gaming studios don’t take these colleges-in-a-box that seriously. You have a much better shot of landing a game job by learning 3DS Max at home over the summer. Studios are interested in demonstrable skills. Develop some then use them to get a job at the bottom of the ladder (tester). Then work your way up (to pizza-go-getter).

Westwood college’s view of the gaming industry is a lot like seeing the internet through the eyes of Johnny Mnemonic or Hackers. The internet is not “surfed” via interactive 3d cyberscape, nor are games designed in a matter of days with duel-shock controllers in hand. I’m just waiting for a school to offer a degree in being a rock star.

“I can’t believe we got these jobs being rock stars”

“Yeah, my mom said I’d never get anywhere with my guitar and devil-may-care attitude.”

“Oh snapz, it’s the boss”

“Are you guys done recording that hit record? I need you to record another one tomorrow.”

“We’re almost done and we need to tighten up the awsomeness on track 3.”

Update: In case anyone was wondering who "Final Boss" was; that's Jeramy. He was/is the Director on a few games that I did voice over work for (oh, also Josh and Eli sort of helped create them, sort of... and Mikey sort of entirely wrote them, and kind of exactly killed my character about 1/3 of the way through the first game...). Jeremy is A boss, of sorts, but I don't think he is actually Josh and Eli's boss in any fashion. As Mark and Mikey pointed out, Jeramy is not only A boss, but he is, in fact, The Final Boss. Jeramy FTW!
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Comments {11}

amazingadrian

(no subject)

from: [info]amazingadrian
date: Sep. 13th, 2007 07:39 am (UTC)
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You know. When it comes right down to it, I think it was Marketing.

Westwood College was one of the first (if not the first) to offer courses in game design. I know they were the first to advertize these courses to the general public in order to get more attendance.

The thing of it is, this sort of thing hadn't been done before at the time, so they are left with the delimma of how to market it to their target demographic. The marketing firm or whoever was in charge opted to target the video gamers rather than the serious college set. Thusly, their approach completely glossed over reality, and they skipped over showing any kind of real working environment.

Nowadays it's a little better. Some colleges put out adds for their game design programs that actually showcase the school facilities and not some fantasy sales-pitch. It's no surprise that game design and developer courses are only just now starting to really get some respect. There are many more schools that have started offering them.

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HijiNKS Ensue Comic

(no subject)

from: [info]hijinkscomic
date: Sep. 13th, 2007 02:05 pm (UTC)
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Agreed. This is not to say the school is completely without merit. Im sure they impart some usable skills. Its just the way they present themselves to prospective students that is misleading and cheesy.

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Doktor Kamisama

(no subject)

from: [info]thekamisama
date: Sep. 13th, 2007 01:59 pm (UTC)
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I have been jaded about low budget cable advertisments ever since I turned up "Freedom Rock" yet never "got it all man". They didn't even bother to put the long version of Freebird on there.

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HijiNKS Ensue Comic

(no subject)

from: [info]hijinkscomic
date: Sep. 13th, 2007 02:04 pm (UTC)
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NOW! That's what I call a bunch of popular songs on an overpriced mix CD!

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choanata

(no subject)

from: [info]choanata
date: Sep. 14th, 2007 12:20 am (UTC)
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I don;t understand some of those things you were talking about, but your mastery of hyperbole made it funny anyway.

I wish my fantasies were as good as that videogamer fiction. Maybe I should go to Rock Star School.

Finally, perhaps it was intentional, but you used screen grabs in panel 3, which sort of tightens up the graphics in that third panel. Ironic?

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HijiNKS Ensue Comic

(no subject)

from: [info]hijinkscomic
date: Sep. 14th, 2007 03:42 pm (UTC)
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Now it relates on a totally new level. The graphics are so tight!

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Aaron Cargill

(no subject)

from: [info]inversation
date: Sep. 16th, 2007 02:11 am (UTC)
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Wait, is that a VirtualBoy headset that guy is wearing in Panel 1? With the POWER GLOVE, Light Gun and Original Controller belt buckle!! I didn't even notice that before! :D

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HijiNKS Ensue Comic

(no subject)

from: [info]hijinkscomic
date: Sep. 17th, 2007 04:15 pm (UTC)
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Yeah, you cant actually wear a Virtual boy but Im convinced some kid somewhere taped one to his head.

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Aaron Cargill

(no subject)

from: [info]inversation
date: Sep. 17th, 2007 04:41 pm (UTC)
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oh I did a full on strap conversion with mine, that little stand thing was incredibly annoying, as was the fact that it took 6 AA batteries (resolved with a plug pack wired to the + and - terminals :P)

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HijiNKS Ensue Comic

(no subject)

from: [info]hijinkscomic
date: Sep. 17th, 2007 04:46 pm (UTC)
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All that extra effort and it still just created horrendous black ad red migraines.

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Aaron Cargill

(no subject)

from: [info]inversation
date: Sep. 17th, 2007 05:12 pm (UTC)
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hurk, and Tetris 3D sounded so promising too. Truly between the red monochrome and the labelling (Nintendo seem to have a 'thing' for dubious names, dont they) and the batteries, tripod stand, etc.....well it's not surprising it didnt kick off more.

I did find it funny that it FORCED you to take a break every 30 minutes or something, like they knew that if you stared at it for too long you would need eye surgery within weeks. Truly the gift that keeps on giving.

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